Thoughts on building, experimenting, and learning in public.
I watched too many good ideas die in planning meetings. So I built a system where ideas get 14 days to prove themselves — or get killed.
How we go from hypothesis to shipped product in two weeks — and why kill conditions matter more than launch metrics.
We set out to test AI-generated content in party games. The hypothesis was right, but the real insight was something we didn't expect.
Gerner Ventures is live. Here's why we're building in public.